Pingtime

Train to shift your focus in an augmented world with this media-challenged table tennis game.  Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations.

Credits:

Sergiu Doroftei  – concept / Bogdan Susma – hardware /Ion Cotenescu – program

Silviu Badea – sound / Rokolectiv  -space vvvv – toolkit / Kimchi & Chips – emgucv

3dlp.ro – pixels / Dinu Ivancu – audio / flux – fluidgpu / Hiva – irmod

Tom Wilson – tapes / Rodi Cotenescu – film

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